Players will play the role of Trainers to train, develop Fighters, and control them on a chessboard-like map. With the combination of various skills and tactics, every battle is a brand-new experience. Unlike ordinary MOBA games, this game inherits the features of having a chessboard map from past Nindou games, and players move characters by “dragging and dropping them” to “dash” a few slots each time, but the game also requires the use of the mobility resource, “TP” to make every step a strategic calculation.
2 teams of players compete in a 3v3 battle, and players get a Star after killing a target and the team can get points equal to the number of stars held by the target. Players will automatically respawn after being killed, but will only have 1 star after respawning. When the time is up, the team with the higher total score wins.
6 players fight each other on the battlefield, and the one who survives till the end is the winner. There will be secret potions that appear from time to time on the battlefield that increase maximum HP and attack power, and players can go get them to obtain Buffs. After killing other players, you can also get the stacks of Buffs from them. The area of activity space will gradually shrink over time, and will eventually become a hand-to-hand battle in a very small area.
Save the Princess
Players from 2 teams compete in a 3v3 battle, and the first team to successfully destroy the opponent’s city wall or the team with higher integrity of its city wall when the time is up wins. You can only use “Basic Attacks” while standing in the designated “Yellow Area” to damage the city wall. The durability of the city wall is 2,500, and each basic attack is fixed at 50 damage.
6 players fight with each other on the battlefield and automatically respawn after being killed, and treasure chests appear from time to time that increase maximum HP and score. Players can get them with basic attacks in the yellow circle. Successfully ram the target to steal 10 points from them, and kill targets by ramming them to steal half of the target’s points. In this game mode, any attack other than ramming does not deal damage, and the ranking is based on personal scores at the time of settlement.